Skills
Gaining skills vary from set to set. Weapon skills are gained through use, whereas physical skills are gained only through the expenditure of ranks. Guild skills are an entity on their own and their use and application change from guild to guild.
Weapon Skills
The weapons available to players are categorized by a set of weapon types, with
which each is associated with a skill. This weapon skill is a measure of your
proficiency with each particular class of weapon. They can range from 0
(unknown) to 100 (completely mastered). Weapon skills are raised through the
use of the particular weapon type.
Blunt Weapons Edged Weapons Puncture Weapons
Weapon classes:
Blunt Weapons
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Hands Default Damage Type: Blunt Wielding no weapon use the default bare hands for simple hand combat. Other weapons may also incorporate the hands weapon skill, such as hand wraps, brass knuckles, and spiked gauntlets. |
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Mace Default Damage Type: Blunt The mace is a heavy medieval war club usually with a spiked or flanged metal head attached to a stout wooden handle. The mace was often used to crush armor protecting one's adversary. |
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Morningstar Default Damage Type: Blunt The morning star was a medieval weapon resembling a mace, but with a large spike on the end and smaller spikes around the circumference. |
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Flail Default Damage Type: Blunt A flail is a medieval weapon made of one (or more) spiked metal balls attached to a handle with a hinge or chain. |
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Staff Default Damage Type: Blunt Staffs (or staves), is any of long wooden sticks or stick-shaped weapons that are usually a couple feet in length and can be used to strike an opponent. Staffs can often be rather ornate, especially when used in conjunction with magic. |
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Pole Default Damage Type: Blunt |
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Club Default Damage Type: Blunt |
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Great Hammer Default Damage Type: Blunt |
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Hammer Default Damage Type: Blunt |
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Sling Default Damage Type: Blunt |
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Garrote Default Damage Type: Blunt |
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Sword Default Damage Type: Edged |
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Longsword Default Damage Type: Edged |
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Greatsword Default Damage Type: Edged |
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Shortsword Default Damage Type: Edged |
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Scimitar Default Damage Type: Edged |
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Sickle Default Damage Type: Edged |
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Knife Default Damage Type: Edged |
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Long Knife Default Damage Type: Edged |
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Axe Default Damage Type: Edged |
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Great Axe Default Damage Type: Edged |
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Hand Axe Default Damage Type: Edged |
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Whip Default Damage Type: Edged |
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Javelin Default Damage Type: Puncture |
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Spear Default Damage Type: Puncture |
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Lance Default Damage Type: Puncture |
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Bow Default Damage Type: Puncture |
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Long Bow Default Damage Type: Puncture |
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Crossbow Default Damage Type: Puncture |
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Dart Default Damage Type: Puncture |
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Blowgun Default Damage Type: Puncture |