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Guilds in the world of Dragon's Den.

   guild (gild) n. In medieval times, a union of men in the same craft or trade to uphold standards and protect the members.

In the world of Dragon's Den, guilds are more than simply a union of men and women and creatures, they are the organizations that define how you exist within this fantasy world. Guilds are the backbone to your experience, defining how you interact with the game, how you advance within the game. Guilds provide you with the powers and skills to survive in this dangerous world. Each guild is different and presents a different style towards playing the game. Some guilds focus on physical combat and pure fighting. Some guilds allow you to explore the mysterious wonders of magic and its applications in combat, exploration, and interaction with others. Yet other guilds delve into the unknown darkness, evil and sinister, secret and hidden. And some guilds just value knowledge above all.

When you first enter this world, you are a part of the Apprentice Guild, an introductory guild which places little emphasis on special abilities but rathers affords you a time to familiarize yourself with the environment and how to play. Once acclimated to this world, you will want to search out the Guild Hall for the different guilds. These Guild Halls are found throughout the land: some are prominently positioned, others hidden in obscure lands. If you meet the criteria for membership, you may join a guild, but you will only be allowed to be an active member of one guild at a time.


The Apprentice Guild

The Apprentice Guild is the simplest of all the guilds. The default guild for new players, the apprentice guild remains simple to allow a player to become accustomed to their surroundings without having to deal with complicated requirements for advancement, special spells and abilities. Located within the basement of the Town Hall, players can advance and train skills before the Master of Advancement.

The Warriors Guild

Warriors are combatants, plain and simple. Give them a weapon in their hand and they are ready for action. Warriors thrive on action and adventure, growing stronger as they progress. The heart of the warriors guild is the advancement of skills, both weapon and physical. Warriors become more proficient in weapons and as they do, gain extra bonuses in the use of the weapon. Warriors also learn physical skills at a higher rate which is often used to advance their abilities in different types of combat, including parrying, power attacks, shield bash, and above all else, two-weapon fighting.

The Magicians Guild

The Magicians, also known as the Magi, are dedicated to the pursuit of the esoteric and complex force that is magic. They are capable of harnessing its raw power towards nearly any purpose, and are the most adept at researching and developing new applications for its use. Due to the volume of scholarly pursuits a Magi immerses themselves in, they are far too busy to learn the correct usage of heavy armours and complicated weapons, and therefore are limited in their usage. Likewise, magicians tend to have rather frail bodies, and are much more susceptable to physical damage than others. History has shown that the sheer volume of applications for magic are too numerous for one person alone to control, and so over the years eight distinct Schools have formed within the guild, each focusing on a different aspect of mystical applications. Every applicant to the guild is introduced to a series of simple introductory magics that aid them in choosing their eventual path.

The Clerics Guild

The Clerics are those who devote their lives to the most powerful forces in existence: the gods. Each sect centers around one god and that god's role in the cosmic battle for souls. As a result, the gods bestow a wide variety of spells and prayers to assist their faithful servants. Because a cleric is far more concerned with prayer and converting others to his cause, he does not have time for extensive training with armor or weapons. A cleric's strength is his belief and his god. Likewise, the gods have deemed certain armors and weapons unfit for their followers, since the only reason for clerics to fight is in order to uphold the will of his deity. As there are three gods, so the clerics are split into three sects: the Clerics of Zade, the Clerics of Vaal, and the Clerics of Thok. Each has its own tenets as defined by its deity and operates independently of the other sects.

The Paladins Guild

Paladins are Holy Warriors. Paladins are symbols of all that is good and right in the world. They are the defenders of the defenseless. They are the voice of law, and the bearers of Justice. They fight for law and order, but laws can be corrupted, and twisted to fit the needs of the enemy. Paladins are the voices of pure justice when the laws no longer work. The Calling of the Paladin is of ancient origin. Long when the land was corrupt and all races strove against Chaos and Darkness, the Gods bestowed grace and leadership unto those who were pure of heart. Those chosen became shining beacons of leadership and courage to all. Throughout the ages a Paladin has been a focus for the forces of Light against Darkness. A Paladin is half Cleric and half Warrior and because of this they have the strength of a Warrior with limited magic abilities of a Cleric. If ever the Darkness should conquer the Light, the last gleam shall come from the uplifted blade of a righteous Paladin. It is important that you understand that to be a Paladin is not just a profession, it is a method for being.